Add a brief hit marker and sound for recorded hits in Hardcore videos. The killfeed stays enabled.
Applies only when uploading multiple demos. A single demo always includes all game modes. Turn off to include all modes in a batch too. Recorded kills and bomb actions are scored. In detected Hardcore mode, score increases also count at half the value of a kill.
Enter elapsed time from the start of the round. For example, 01:29 means 89 seconds after its recorded start, including setup time. Use “Round elapsed” in the 2D player, not the round or bomb countdown or the whole-demo timeline.
Upload one demo. For modes without rounds, use round 1 and times from the recorded start. Automatic selects the best action sequence in each chosen round. Add up to 10 rounds in playback order. Use the round numbers shown in the game, starting at 1 (warm-up is not round 1). Each exported round can be up to 10 minutes. Leave the end blank for the rest of the round; an end time beyond the round is trimmed automatically.
Video style & config
Full textures, best model detail, 16x anisotropic filtering and full lighting effects. DX9 frame capture uses 1x anti-aliasing for compatibility. Higher rendering cost. Config source ↗
All styles use 1920 × 1080, 16:9 and 60 fps.
Edit the selected style or import your .cfg. Only permitted visual settings are used. Resolution, recording speed, audio and video layout stay fixed.
Drop your .cfg hereor browse a fileOne UTF-8 .cfg file · up to 32 KB
No custom settings. Using default video settings.
Skipped lines
Supported settings and ranges
cg_drawGun: 0–1 (whole numbers)cg_fov: 65–100cg_crosshairAlpha: 0–1cg_crosshairAlphaMin: 0–1cg_crosshairDynamic: 0–1 (whole numbers)cg_crosshairEnemyColor: 0–1 (whole numbers)cg_brass: 0–1 (whole numbers)cg_blood: 0–1 (whole numbers)cg_marks: 0–1 (whole numbers)r_gamma: 0.8–1.4r_picmip: 0–3 (whole numbers)r_picmip_bump: 0–3 (whole numbers)r_picmip_spec: 0–3 (whole numbers)r_rendererPreference: dx9, dx7r_textureMode: bilinear, trilinear, anisotropicr_aaSamples: 1, 2, 4r_aaAlpha: dither (fast), supersample (nice)r_anisotropy: 2–16 (whole numbers)r_lodScale: 0–1r_drawSun: 0–1 (whole numbers)r_glow: 0–1 (whole numbers)r_distortion: 0–1 (whole numbers)r_dlightLimit: 0–32 (whole numbers)
Use one permitted assignment per line, optionally with set or seta. Text values must match the listed choices exactly. // comments are supported. The last valid assignment wins. Commands, key bindings and other settings are skipped. Mods may override some visual settings; hardware gamma may not appear in captured frames.